3D Reference
Support for 3D in GDevelop.
Actions
Camera far plane
Change the camera far plane distance.
Camera field of view (fov)
Change the camera field of view.
Camera near plane
Change the camera near plane distance.
Camera X rotation
Change the camera rotation on X axis.
Camera Y rotation
Change the camera rotation on Y axis.
Camera Z position
Change the camera position on Z axis.
Look at an object
Change the camera rotation to look at an object. The camera top always face the screen.
Look at a position
Change the camera rotation to look at a position. The camera top always face the screen.
Conditions
Camera far plane
Compare the camera far plane distance.
Camera field of view (fov)
Compare the camera field of view.
Camera near plane
Compare the camera near plane distance.
Camera X rotation
Compare the camera rotation on X axis.
Camera Y rotation
Compare the camera rotation on Y axis.
Camera Z position
Compare the camera position on Z axis.
Expressions
Expression | Description | |
---|---|---|
Scene3D::CameraFarPlane(layer name, number) |
Return the camera far plane distance. | |
🔤 Layer name (String) | Layer Optional. | |
🔢 Number | Camera number (default : 0) Optional. | |
Scene3D::CameraFov(layer name, number) |
Return the camera field of view. | |
🔤 Layer name (String) | Layer Optional. | |
🔢 Number | Camera number (default : 0) Optional. | |
Scene3D::CameraNearPlane(layer name, number) |
Return the camera near plane distance. | |
🔤 Layer name (String) | Layer Optional. | |
🔢 Number | Camera number (default : 0) Optional. | |
Scene3D::CameraRotationX(layer name, number) |
Return the camera rotation on X axis. | |
🔤 Layer name (String) | Layer Optional. | |
🔢 Number | Camera number (default : 0) Optional. | |
Scene3D::CameraRotationY(layer name, number) |
Return the camera rotation on Y axis. | |
🔤 Layer name (String) | Layer Optional. | |
🔢 Number | Camera number (default : 0) Optional. | |
Scene3D::CameraZ(layer name, number) |
Return the camera position on Z axis. | |
🔤 Layer name (String) | Layer Optional. | |
🔢 Number | Camera number (default : 0) Optional. |
3D Box
A box with images for each face
Object actions
Face image
Change the image of the face.
Face visibility
Set (or unset) if a face should be visible.
Object conditions
Face visibility
Check if a face should be visible.
No expressions for this object.
3D Model
An animated 3D model.
No expressions for this object.
3D capability
Move the object in 3D space.
Behavior actions
Flip the object on Z
Flip the object on Z axis
Center Z position
Change the Z position of the center of rotation.
Depth (size on Z axis)
Change the depth (size on Z axis).
Rotation on X axis
Change the rotation on X axis.
Rotation on Y axis
Change the rotation on Y axis.
Scale on Z axis
Change the scale on Z axis of an object (default scale is 1).
Z (elevation)
Change the Z position (the "elevation").
Turn around X axis
Turn the object around X axis. This axis doesn't move with the object rotation.
Turn around Y axis
Turn the object around Y axis. This axis doesn't move with the object rotation.
Turn around Z axis
Turn the object around Z axis. This axis doesn't move with the object rotation.
Behavior conditions
Center Z position
Compare the Z position of the center of rotation.
Depth (size on Z axis)
Compare the depth (size on Z axis).
Flipped on Z
Check if the object is flipped on Z axis
Rotation on X axis
Compare the rotation on X axis.
Rotation on Y axis
Compare the rotation on Y axis.
Scale on Z axis
Compare the scale on Z axis of an object (default scale is 1).
Z (elevation)
Compare the Z position (the "elevation").
Behavior expressions
Expression | Description | |
---|---|---|
Object.Object3D::CenterZ() |
Return the Z position of the center of rotation. | |
Object.Object3D::Depth() |
Return the depth (size on Z axis). | |
Object.Object3D::RotationX() |
Return the rotation on X axis. | |
Object.Object3D::RotationY() |
Return the rotation on Y axis. | |
Object.Object3D::ScaleZ() |
Return the scale on Z axis of an object (default scale is 1). | |
Object.Object3D::Z() |
Return the Z position (the "elevation"). |
This page is an auto-generated reference page about the 3D feature of GDevelop, the open-source, cross-platform game engine designed for everyone. Learn more about all GDevelop features here.