Sprite Reference
Sprite are animated object which can be used for most elements of a game. Read more explanations about it.
Sprite
Animated object which can be used for most elements of a game.
Object actions
Blend mode
Change the number of the blend mode of an object.
The default blend mode is 0 (Normal).
Tint color
Change the tint of an object. The default color is white.
Current frame
Modify the current frame of the object
Object conditions
Blend mode
Compare the number of the blend mode currently used by an object
Current frame
Compare the index of the current frame in the animation displayed by the specified object. The first frame in an animation starts at index 0.
Object expressions
Expression | Description | |
---|---|---|
Object.AnimationFrameCount() |
Number of frames in the current animation of the object | |
Object.PointX(object point name) |
X position of a point | |
🔤 Object Point Name (String) | Name of the point | |
Object.PointY(object point name) |
Y position of a point | |
🔤 Object Point Name (String) | Name of the point | |
Object.Sprite() |
Current frame of the animation of the object |
This page is an auto-generated reference page about the Sprite feature of GDevelop, the open-source, cross-platform game engine designed for everyone. Learn more about all GDevelop features here.